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SENIOR SOFTWARE ENGINEER, NICK GAMES

SENIOR SOFTWARE ENGINEER, NICK GAMES

# of Openings 
1
Job Locations 
US-CA-GLENDALE
US-NY-New York

Overview and Responsibilities

Nickelodeon Games is looking for a talented, self-motivated, and innovative individual with a passion for gaming and technology.  We are currently seeking a Senior Software Engineer to work on upcoming gaming and interactive projects. Deep understanding and knowledge of game development fundamentals and sharp programming skills are required.

 

About You

You are a creative problem solver, work well in a team environment, love to create great software, and want to always be learning. You believe in agility and getting things done that deliver business value.

 

Overview and Responsibilities

  • Design and implement game features and components
  • Take a proactive role in improving processes and tech pipelines.
  • Experience with engineering best practices including continuous integration, code reviews and unit testing.
  • Work closely with leadership team (engineering and product) to help building & executing product roadmap.
  • Research and investigate new technologies and how they can be used for our games
  • Quickly iterate through different proof of concepts and prototype
  • Lead and own performance optimizations (rendering, loading, memory usage, and file size optimizations, etc.)
  • Troubleshoot and solve critical issues on game projects
  • Effectively communicate project status to extended games team
  • Write tools to automate reoccurring tasks during the project life cycle
  • Write high quality code and unit tests and conduct regular cross-team code reviews
  • Able to guide and mentor junior team members of the team.

Additional Qualifications

  • Experience developing native applications on iOS and/or Android
  • Experience with scrum agile process
  • Network protocols and patterns (HTTP, REST), programming and debugging
  • BS or Masters degree in Computer Science or equivalent preferred

Basic Qualifications

  • Solid foundation in data structures, algorithms, and object-oriented programming
  • Experience working with game engines and frameworks (Unity, Unreal, Sprite Kit, libGDX, etc.)
  • Proven capability in problem solving and ability to come up with innovative solutions
  • Experience with profiling, along with performance optimization (memory leaks, performance analysis, etc.)
  • Able to write tools & scripts to help designers & artists be more productive.
  • Ability to work with a cross-functional team including artists, designers, QA, etc.
  • Excellent written and verbal communications skills
  • 3+ years of relevant domain experience